![]() limited quantities of profitable trading goods (resulting in non-profitable or less-profitable slots, however quite neglectable as far as I see) limited numbers of parallelisable tasks at all (resulting in non-profitable slots, tricky to numeralise at large) and in special due to the reputations system: nearly no parallelisation of profitable jobs anymore when reputation exceeds 2 (as it's not at least the reputation win that adds profitability) conspiring slaves (easy enough to avoid, listed for completeness) road taxes (exceeding 15 Bross per day after some time) ![]() limited cargo slots, reducing the capacity for supply transport (ditto) ![]() limited supply stocks at the most settlements (resulting in non-profitable slots with estimated costs of up to 7 Bross per day, however on the long run reducible to an average of maybe 3 Bross per day) the new-added licenses for fighters (about 5 Lyrg to 5 Bross per day) During this I began to wonder about the penalty management for mid-size to large comitati, because - with all polite courtesy - it's not the supply management that makes greater comitati difficult to run, it's the sheer accumulation of (arbitrary?) penalties. It is worth remembering that every decision you make and the action you take will have consequences and influence the outcome of events.Actually, I try to write a small guide about "How to start into a successful vagrus' life". Embark on a journey, exploring multiple locations, extracting valuable information and collecting useful resources that will definitely come in handy in completing a particular mission. The player will take on the role of an investigator who will try to uncover the main secret of the island, but for this he will have to go through many worlds. Events send us to the expanses of an unusual island called Mist, which will delight the eye with its incredible landscapes. ![]() The positive aspect is that everyone will be able to immerse themselves in this fantastic world both through the screen and in virtual reality glasses. ![]() The project was developed in the adventure quest genre, automatically including the dynamics of the gameplay and cool graphics. Myst is an improved and detailed version of the game that has become popular in the past, where we again have to plunge into an unforgettable atmosphere and try to complete an important mission. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |